AI Insights · Timothy · July 2022
Top 5 Co-op Games on iOS in Australia: Q2 2022 Performance Review
Explore the performance of the top 5 co-op games on iOS in Australia during Q2 2022, including trends in downloads, revenue, and active users.
During Q2 2022, the top 5 co-op games on iOS in Australia showcased varying trends in downloads, revenue, and active users, according to data from Sensor Tower.
Roblox from Roblox Corporation experienced a decline in weekly revenue, starting at around $465K at the end of March and dropping to approximately $292K by early June. However, a notable spike occurred in the last week of June, reaching $401K. Weekly downloads peaked mid-April at 20.2K before stabilizing around 12K to 16K towards quarter-end. Active users showed a consistent increase from 549K in late March to 607K by the end of June.
Clash of Clans by Supercell saw its weekly revenue fluctuate, with a high of $277K in early May and a low of $145K in mid-April. Downloads remained relatively stable, averaging around 5K to 7K per week. Active users increased from 513K in late March to nearly 590K by the end of June, demonstrating a steady growth throughout the quarter.
State of Survival: Zombie War from FunPlus International AG had a varied performance in terms of weekly revenue, peaking at $192K in mid-April and ending the quarter at around $122K. Downloads saw a significant drop from 5K in mid-April to approximately 1.5K by the end of June. Active users also declined, starting at 13K in late March and dropping to around 9K by the end of the quarter.
Pokémon GO by Niantic, Inc. experienced a notable increase in weekly revenue, reaching a peak of $293K at the end of May before settling at $124K by the end of June. Weekly downloads hovered between 5K and 7K. Active users saw a rise from 234K in late March to 267K by the end of June, reflecting a positive trend in user engagement.
PUBG MOBILE from Tencent Mobile International Limited had fluctuating weekly revenue, with highs of $248K in late March and lows of $78K in early May. Downloads remained steady, averaging around 3K to 4K per week. Active users showed minor fluctuations, starting at 68K in late March and ending at 64K by the end of June.
For more detailed insights and trends, visit Sensor Tower.